FamilyQuest
A family app for chores, school and rewards
Your family ticks things off on its own, because your chore and your workout sit on the same board as theirs. Tasks, school, sport, calendar, allowance and screen time are all in there. Too much game for your family? One setting lower and only the display goes, the progress stays.




Mode 1 of 4
XP, levels, seasons, badges, rewards, pocket money and a leaderboard everyone takes part in. This is the setting where a child opens the app on their own, because something in there is theirs. It works best with kids who know games: they read a level bar without being told. And you are simply in there too, with your own chore and your own workout.
Mode 2 of 4
All the progress stays visible, there is simply nothing left to earn or spend. No points, no pocket money, no crate. This is the setting for the family where the conversation drifted onto the reward and away from the task itself. Underneath, the XP keeps running, so you can always go back.
Mode 3 of 4
No numbers, no levels, no ranking against each other. Just how many days in a row someone keeps it up: one number you would rather not lose. This is the setting when a single habit has to land, like brushing teeth, homework or moving every day. Holiday mode pauses the streak, so a week away costs you nothing.
Mode 4 of 4
What's due today, ticking it off, approving it. Nothing else that adds up, nothing that pings and nothing you have to explain. For the family that wants an overview rather than a game, or for a teenager who has outgrown it. Move a setting back up later and the XP from all those months is still there. Nobody starts over.



Step 1
Add everyone, parents and kids. A child needs no email address: they join with the family code or a QR on the fridge.
Step 2
Tick the tabs your family uses, pick how much game goes with it, and pull ready-made tasks by age group from the library.
Step 3
Everyone ticks things off, earns XP and levels up. You approve, hand out rewards, and you are simply in there too.
What the research says
Well-designed gamification has a large, positive effect on learning and motivation in education.
— meta-analysis, Educational Technology Research & Development (2023)
Feedback is one of the most powerful influences on learning and achievement.
— Hattie & Timperley, The Power of Feedback (2007)
People put in more effort as a goal gets closer — the goal-gradient effect.
— Kivetz, Urminsky & Zheng (2006)
Autonomy, competence and relatedness feed the most durable motivation.
— Deci & Ryan, self-determination theory

Their room has never stayed clean this long.
Click below, fill in your family name, and within two minutes you have a family code for the fridge. Kids need no email address.